A handpainted low-poly character modeled in 3dsmax, painted in photoshop.
Mainly tried to get the colorscheme down in this one, keeping it readable from far as well as close distances, with 512 & higher res textures.
1k poly's before triangulation, 2.1k after.
Any feedback is appreciated!
Thanks sketchfab for the staff pick!
top post of the week on /r/low-poly.